Spaceport.io - a cross-platform mobile
development tool maker reports that based on the study it carried out
recently, HTML5 games run three times faster on Apple's iOS than on
Google's Android.
VentureBeat who were the first to report the news provide some about the test carried out by Spaceport.io to come to this conclusion:
Spaceport.io created a benchmark dubbed PerfMarks to test performance at running HTML5 code.
The benchmark
tested a device’s ability to animate image movement — a key measure of
game performance. The report measures the number of moving images on a
screen at 30 frames per second (FPS), a frame rate which provides a
near-native user experience.
After repeated tests, iPhone 4S scored 252 PerfMarks and iPad 2 scored 327 PerfMarks, which is a huge improvement from the 53 PerfMarks scored by iPhone 3GS in 2009.
In comparison, Samsung Galaxy Nexus
scored 147 PerfMarks, Kindle Fire scored only 25 PerfMarks and Samsung
Galaxy Tab 10.1 score only 65 PerfMarks. Though we're not sure how they
came up with 3 times from those figures, it's quite clear that you don't
want to be playing HTML5 games on an Android based smartphone or
tablet.
Spaceport.io founder Ben Savage had this to say about the tests:
“HTML5 is
getting faster over time, as seen in the latest OS updates across
Android and iOS. Although this is a welcome trend, there is still a long
way to go. We hope the spaceport.io PerfMarks report will act as a
bellwether for mobile browser and operating system creators who hope to
better serve the HTML5 game development community.”
Spaceport.io plans to publish the second
PerfMarks report at the second annual HTML5 Game Developer Conference
to be held on May 21st in San Francisco, which will be an interesting
read as it should include benchmark results from iPad 3 that will be unveiled on Wednesday.
[Spaceport.io via Venture Beat]
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